Time flies when you're having fun.
You might just be the most highly educated criminal in history. Art, culture, ancient and modern languages, mathematics, archaeology, chemistry, biology, medicine, psychology, forgery, fencing, glassblowing, javelin throwing. And, of course, trans-temporal physics.
The job is getting in and out with the goods, before the space-time continuum collapses around you. Lost treasures only — anything that's historically significant stays right where it is. Where it was. Where it will have always been.
It's the best job in the world. And it's strictly a one-person operation.
So — who's following you, and why?
And why do they seem so familiar?
And so damnably attractive?
Up-time Girl
A light-hearted, two-session, systemless game by Stu Barrow and Barbara Kearins, for five chrononauts on a schedule.
(Previously run as half of the Diptych at Phenomenon 2011.)
- Type
- Team Roleplaying
- System
- Systemless
- Players
- 4-6
- Sessions
- 1
- Adult Content
- PG (Light romance (depends on players))
- Seriousness
- 2
- Characterisation
- 3
- Genre Knowledge
- 1 (Light-hearted time-travelling romance)