Table top games
Places are limited in all tournaments. Most are
booked out before the Convention begins, so enter
early to avoid missing out on the events you really
want to play. Check the general
information page for more details.
A hope in hell...

One. Two.
Three. Four
Her nipples
are hard and dark and shrunken on breasts like empty
pouches. Her hair comes out in clumps
when she moves. She tries not to move too
much. Her skin is flaking, infected and
inflamed. Bedsores cover her back and legs.
Twenty-eight.
Twenty-nine. Thirty
Her
fingernails grew long and brittle; then they broke
off. The ragged nails rip her skin when she scratches.
Her stomach shrank, then bloated. Then
it shrank again. Hunger subsided to a low nagging
in the back of her mind. Its ok. It goes
away.
Like the pain
goes away. Like everything goes away when the dreams
come.
she
feels reality ebbing back.
Sixty-five.
Sixty-six
Shell wait.
Delay the pleasure. Delay the dreams.
Will she dissolve it in her mouth? Breathe
it? Rub it into her skin? It
doesnt matter. Shes counting
to a hundred.
Ninety-six.
Ninety-seven. Ninety-eight
A two session In Nomine scenario
for four players.
- By James Zakath
1 session systemless tabletop, for 3-4 players,
who like to dress up and have fun while remaining
gorgeous seventies investigators.
It 1977, the summer is almost over and Charlie's
Angels have yet another thrilling case to solve
before breakfast. Tall, sleek, gorgeous, these girls
know how to hold a gun, drive fast and still look
great in the morning.
BUT is all this enough to conquer the evil drug
baron and keep the good guys out of gaol forever
........
That's up to you to decide! So good luck and
remember .... Charlie's always watching ......
(sponsored by Chaosium Inc.)
In ancient time, Godefroi, Knight of Dunwoode near
Bilchester, made pilgrimage unto the Holy Lands. In
Jerusalem he dwelt among the sages, one-and-twenty
years, and learned their tongue and found much wisdom
in their lore. And verily, in the fortieth year of
his life, Godefroi did journey into wilderness, in
company with Saracens of divers arts, and contended
with devils, and was sorely wounded. A year Godefroi
did dwell with the Knights of Malta, for grievous
were his wounds. Then did he return to England, and
the forest of Dunwoode, wherein he dwelt all of his
days.
- St. Anambras' Parish records
In the 1920's, four descendants come to claim an
ancient inheritance. Single Session.
Arcadia Now
"Woke up this morning from the strangest
dream -
I was in the biggest army that world had ever
seen,
- The Doors
"When I opened the dossier, I thought
theyd given me the wrong one ..."
- Captain Benjamin Willard, US Army
Arcadia Now is a one session Changeling: The
Dreaming ordeal for four soldiers in a completely
different war from the one they were expecting.
Written by Loki the Unsworn.
"Thats one small step for a man, one
great leap for mankind."
- Neil Armstrong
This year marks the inception of n Australian
championship event celebrating the roleplaying games
produced by Chaosium Inc., the producers of Call of
Cthulhu, Pendragon Elric!, and other fine games.
Teams of four players will compete in a trio of
scenarios featuring three different Chaosium
universes for the Australian Chaosium Masters' Trophy
and other prizes. To be eligible for the trophy the
team must participate in all of the scenarios,
although it may be possible to sign-up for individual
sessions once the Masters' competitors have been
scheduled. Judging will be based upon
characterisation, teamwork, genre, enjoyment, and
completion. It should be emphasized that detailed
system and/or setting knowledge is not required,
although a basic familiarity with the games is
encouraged.
Call of Cthulhu
The Anomaglyph Process, by the Duckmaster
Terror in Twenties Tinsel Town
In the final months of the movies'
age of innocence, an intrepid band of Hollywood
denizens discovers an evil surpassing the glamour,
trickery, drugs, murder, corruption, and perversion
which mark their everyday existence.
Nephilim
Return to Montsegur, by Nick
Hagger
A modern tale of ageless magic
Under the cover of a re-enactment
event, a gathering of near-immortal Nephilim takes
place. Once, long ago, this was the site of momentous
events which shaped what we view now as history. Are
such forces at work again? Will the streets run red,
or will justice prevail?
Elric
A King's Assassin, by Liam Routt
A heroic story set in the world of Corum
Hear now the tale of an assassination attempt and
those who stopped it, despite the fear and mistrust
of those they saved. it is written that the
Ragha-da-Kheta owe the life of their king, and indeed
perhaps the lives of their entire race, to a group
from across the sea: a hero, a companion, a lover,
and an advisor.
"Two years after the Great War, the
Earthforce Alliance sent the Mars Battlegroup to
Sector 14. They never returned. Transported nine
hundred years into the past, they continue to fight
the war against the Shadows to preserve the future.
The year is 1313. The name of the place - Babylon
Four."
A two session Babylon 5 game using the D6 System
(modified Star Wars rules) for five intrepid Rangers,
two Babmasters, the Earth Alliance Destroyer Achilles
and the Babylon Four Advisory Council. Guest stars
include Valen, your favourite Vorlon Ambassador, and
a certain Narn spiritual leader.
By Bruce "Mallory" Ralston. Contact at mallory@labyrinth.net.au
or call (03) 9286 2239 for further details.
Seriousness 4 | Rules Knowledge 0 | Adult Content
2 | Characterisation 4
A Call of Cthulhu Investigation In War Torn Europe
It is 1944. The allies have landed in Normandy,
and the eastern front is being pushed closer to
Berlin by the day. Information concerning nuclear
experiments and eugenics in a Polish concentration
camp has just been received. A small team of
commandos with a scientific attache are dispatched.
That's you.
Good luck.
'Balance of Power', a six player, single session
Call of Cthulhu scenario for five commandos, who
really don't know what's going on, and a scientist,
who knows too much.
Designed by Kevin Dunn (d. 1993), development by
Lev Lafayette. Presented by Mimesis, Inc. Cost $10,
including a perfect bound copy of the scenario with
additional campaign information. Proceeds to the ALSO
Foundation. For more information contact Lev
Lafayette on 9381-2708 or 018-558-510.

A one session
Dawn Patrol game
Presented by
Uncle Wes
In War, supplies are a critical
element. Denying the enemy his supplies can be a
deciding factor in the outcome, and bombers are the
best way to destroy supplies.
Two groups of
fighters and one bomber. Who will be successful?
A round of the
1998 Australian Dawn Patrol Championships.
For up to date
info on the tournament and/or the championships,
visit
http://www.towersoft.com.au/STAFF/geoff/adpc.htm
For up to date
info on the RPGA, visit http://www2.dynamite.com.au/wes
Sponsored by the
RPGA SW Pacific Branch.
by Justin Akkerman
"If you go down to the woods today
youre in for a big surprise..." and it
aint no teddy bears picnic. At the end of
an age with time running out, even entry to adulthood
is not a straightforward affair.
A one session game set in a backwoods Wenelia,
Glorantha, where Orlanthi are Vorlanthi and no one
has heard of the Red Moon Empire. There are plenty of
pesky Elder Races lurkin about and around these
parts, the only good Troll/Elf is a dead one!
The characters are 5 barbarians, each 16 years
old. They are leaving the cub scouts to earn their
woggle as Bear scouts. Play time is over, get ready
for action. The question remaining is: will the Bear
give its blood for you or will you give blood for the
good of the Bear.
No setting knowledge required, these are
barbarians for Gods sake.
Rules knowledge: are you acquainted with stats
from 3-18 and can you roll percentile dice? If
yes to both counts then you pass the
rules knowledge requirement.
Deux Ex Machina

django@bf.rmit.edu.au
Forever Autumn

(Kamisama
no Kyuh Jitsu 2)
It's
Tokyo Today
A story of destiny, lust, jealousy,
karaoke and "squid on a stick"!
A systemless 4 player single
session of manga inspired mayhem by Peter Strong
Rated M15+ Adult themses,
Some Violence
Mighty Eagle Claw
The wind
began to howl through the trees as black stormclouds
filled the dark sky, blotting out the last rays of
daylight. The armed escort quickened their pace, the
sedan bearers shuffling to conserve their last ounces
of strength. Passing a birch grove, the winking
lights of the town in the valley below came into
view. The procession halted in front of a large guest
inn as the first rain pattered onto the road. A lady
of great beauty and bearing exited the sedan and
hurried inside, sheltered by her bodyguards
bulk and the umbrella he held. The escort scattered
to whatever shelter they could find as the storm
began in earnest.
Four
more travellers are present at that inn as the clouds
break. A bowl of rice, a few pork buns and a roof
over their heads become the least of their worries
that portentous evening!
Mighty Eagle Claw is a
4 player, single session "film" from the Hong
Kong Action Theatre system.
No previous experience
required - bad dubbing welcome.
Written and directed by Nick Pavlovski.
Rules: 0, all will be explained Seriousness: 2
Characterisation & obscure martial arts poses: 4
Film Rated: PG
Mission Implausible

Out of the box

Team Zero
Presents. .
PARANOIA
Congratulations
Citizen!
You have been
chosen for a TOP SECRET mission by your friend The
Computer. You have no need to fear. The Computer says
this mission is perfectly safe, and The Computer
*never* lies.
I mean, on a
rating of 1 to 10 the danger is only [DELETED]. The
only problems you may face are the [DELETED FOR
SECURITY REASONS], the [DELETED FOR SECURITY
REASONS], or is you're really lucky, the [DELETED FOR
SECURITY REASONS].
If for some
reason you do not wish to accept this great honour
bestowed upon you by The Computer, feel free to
report to the Termination Centre immediately for
disintegration.
What's that?
You accept? Excellent!
Welcome to the
adventure of a lifetime. . . or three.
Abackstabbing, er. . daring
individuals. 1 Session adventure for 4-6
RULES KNOWLEDGE: Illegal,
SERIOUSNESS: -3,
CHARACTERISATION: Huh?, ADULT CONTENT: 1
Team Zero is : Alex Neilson
and Michael Butler
PUT TITLE HERE
by
Leigh Snell & Chris Leahy
It is the end of a
long day. If clocks go metric, every hour lasts for
over two, so working an eight hour day means that you
would have worked for over 19 hours. Since they
haven't and you don't, it doesn't matter anyway. One
way to drown your sorrows, is to lock yourself away
and not upset anyone else. Another way is to share
your problems with your friends, and get them equally
depressed. You all meet at your usual haunt "The
Floating Vagabond", where you partake of a
singularity. After recovering, your attention is
drawn to the cable television, which is not unusual
since you are sitting right in front of it, and the
rest of the patrons are asking you to move.
A single session
Floating Vagabond for four patrons - a Disgustingly
Cute Furry Thing (who never has a job, but always
seems to survive), a cartoon character (who is sick
of being blown up and hasn't made a movie for a
while), a cop (who has not been able to legally kill
anyone for two days), and someone who believes in
upholding the rights of minority groups (given that
she is a gay dwarf black female in a wheelchair fits
well..sorry a sexually liberated, vertically
challenged, whose skin colour has a strong resistance
to sunburn, life producing carbon based life form,
and requires additional mobility assistance).
Seriousness: guess! Rules
Knowledge:2 Characterisation:4
Adult concepts: I have no idea what you're going to
get up to.
Some dice usage (occasionally even rolling them!!)
Rites of Passage
Five Garou cubs
"Grandfather Wolf led
the Garou cubs into the forest and left them there
for three moons, alone - they whined and fought
amoung themselves but when the Wyrm's minions struck
they were of one mind, a Pack, the First Pack, and
slew the Wyrm's foul creatures"
All alone in the dark
"Then, Luna, shining
through the trees, called for their Rite-Gifts to be
given them: Gifts came to thecubs, the First Pack,
from the Five Directions
From the East came the Way of
Stepping Sideways
From the South came the Way of Fiery Rage
From the West came the Way of Changing Shapes
From the North came the Wisdom Ways
And from Within, Gaia gave the cubs part of Her, to
carry within them always - the Way of Gaia"
With only their instincts to
guide them
Rites of Passage is
a Five Player, Single Session, Werewolf: The
Apocalypse game
for five garou who want to make a Name for
themselves,
become adults in the eyes of their new family, and
maybe just survive as well.
A Gabriel and Rachelle
Production
Rules Knowledge: Medium
Chracterisation: High Sillyness: Low
Southern Gothic
by
David Witteveen
(sponsored
by Chaosium Inc.)
| Even on her deathbed,
Grandma Faith wears her pearls. She beckons
you to her with a spindly hand. "This feud has
gone on long enough. It sickens me to see my
kinfolk fighting among themselves. If you
can't make peace..." A violent fit of
coughing interrupts her frail voice. You hear
the rain against the window, a heavy, humid
New Orleans downpour. "If you can't make
peace, then so help me God, I'll leave this
house and all it contains to the
Church!"
In 1920's New
Orleans, four relatives must end an old
family feud or lose their inheritance.
|
 |
Southern Gothic is a
single session Call of Cthulhu scenario for four
relatives.
Previously presented at Glorantha Con Down Under
(January 1998)
Too Many
Musketeers
 |
Today is the day.
Today three of you will finally prove your
mettle and join the Kings Musketeers.
But which three? For the past two
weeks, you and over 200 candidates have been
tested for your fitness to become musketeers.
Accuracy with a musket, skill with a sword,
graces, all have been tested. The tests were
grueling, but you six have prevailed. Alone
of all the candidates, you six have proven
your worth to become musketeers.
Unfortunately, there are only three openings.
Three of you will be relegated to posts in
the Kings Guard. Honourable positions,
to be sure, but not the same as musketeers.
It just wont be the same.
|
Too Many Musketeers is a 1
session AD&D Adventure for 6 players
by Tom & Theresa Prusa. Presented by R. Andrew
Bean.
Warhammer 40,000

Contact: Hugh
McVicker (03) 9481 5564 (7-9pm) hugh@burnet.edu.au
Contact Arcanacon XVI
Page last updated by Neroli
Wesley on 01 June, 1998