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Blurb submission guidelines.ContentsIntroductionWriting a blurb for a con game is often your sole form of advertising. You need to be able to catch people's eye and get across what your game is about - your ideas, genre and approach to the particular story involved. Your blurb also needs to let potential players know all the administrative bits about your game. There are as many approaches to writing blurbs as there are styles of running and writing games, and they all have some good points and some flaws. This document doesn't attempt to instruct you on what to put in your blurb but is more concerned with covering the administration requirements that Arcanacon has for putting your blurb in our booklet, as well as briefly touching on how you can minimise some of the potential pitfalls that new (and old!) blurb writers fall into when writing blurbs for a Convention site. How to get it to us?
RatingsMost local roleplaying conventions currently have a form of rating system for their blurbs. These ratings can be a bit arbitrary because one person's M is another's R, but at least they provide a basis for people looking at the booklet or browsing the site to see what the writer thinks that their game might be like. Arcanacon has four or five ratings at the end of each blurb - Adult Content, Characterisation, Genre Knowledge, Rules Knowledge, and Seriousness. For some events, Rules Knowledge or Genre Knowledge is irrelevant, but all other non-special events should have information for the other ratings. Blurbs are rated between 1 and 5, except for Adult Content which typically uses a movie-like rating for content. Sometimes ratings are expressed in a more qualitative way, but you should only do this if it is still clear what you mean. Blurbs will not be accepted into Arcanacon without an Adult Content. This is to help make sure than no one ends up in a game that they weren't expecting - no one wants to find themselves in something with what are commonly referred to as "Adult Concepts" when they were expecting a G-rated romp. Here follows a rough guide to what the ratings mean from the point of view of the Convention.
NamesThere has long been an ongoing debate amongst con organisers and attendees about the use of names, pseudonyms and production houses. Arcanacon would like writers to provide their names somewhere in their blurbs, but we don't object to using production houses and pseudonyms as well. When using a production house, we recommend phrasing things as follows: A Helpful Fish production, written by Adam Aardvark
or
A Helpful Fish production
..blurb.. Helpful Fish is Adam Aardvark and Bert Banana. Pseudonyms can be handled in a similar way: Written by Bastet and Claire
...blurb... Bastet and Claire is often known to the world as Adam Aardvark. Over years of collecting feedback on the blurbs and games for Arcanacon, it has become clear that many attendees are leery of blurbs which don't have the actual name of the writer included, especially in the current climate of minimalist printed material. For potential attendees who only have the printed material to go by, they often only know the Event name, the System and the Writer, and so knowing who actually is running or writing the event is important to them. Conversely, one of the three things that inclines someone toward entering an event is the writer/organiser - people remember from year to year who wrote an event and go back to play their games again if they had a good time. Honesty and Accuracy in BlurbsArcanacon would like to recommend to writers that they are as honest as possible about the type of content of their game as they can be without giving away parts of their prospective stories. Players enter your game almost solely based on the blurb, and a story called, (as an example) Petting Zoo, with only quotes as the body of the blurb, could be easily misinterpreted as being an entirely different sort of story from the one you were intending to run. The blurb ratings assist greatly with helping players sort out the games they want to play, but sometimes misunderstandings happen. We think that most of our writers and attendees are mature enough to politely excuse themselves from a game if it is causing them some distress, but there can be situations where a player can't leave, or stopping the game can be a stressful situation, so it's better to be safe than sorry. Just as a sanity check, grab a couple of people who don't know what your game is about and ask them to read your blurb, and let you know what sort of impressions they get from the blurb. You could think of it as playtesting your blurb, in the same way as you would playtest your actual game. And finally....There are just a few details that we always need and that we always forget to ask for, and you always forget to give us, so here's a brief list of administrative details you should check you've included with your blurb: Have you
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