Living Forgotten Realms

Tabletop / D&D 4E / 4-6 players / 2 sessions minimum
presented by Chris Hirst

Living Forgotten Realms

What is Living Forgotten Realms?
Living Forgotten Realms (or LFR for short) is a new regionalized RPGA Living campaign, and the first to utilize the new 4th Edition Dungeons & Dragons rules. Players create characters and assign them to a specific region set in the Forgotten Realms. Characters can be played in any LFR adventure that supports their levels of play, anywhere. All non-special LFR adventures will be available for play no matter where you live in the world. As your character plays adventures, it earns experience points, gold, and magic items which stay with you from game to game. There are dozens of unique adventures each year!

Each character in Living Forgotten Realms comes from a region in the world of Abeir-Toril - a place they can call home. The region you select for your character may define some of your roleplaying elements - how the character feels about the world, what kinds of clothes the character wears, and even the character's reason for adventuring. In addition, being a part of a region gives you a game benefit for selecting that background. Once you're off on grand adventures, you might also find that playing your region's adventures might give you an edge over travelers from other lands from time to time!

Dragon Coast

Visit www.rpga.com for details of character creation, LFR regions (Australia is in the Dragon Coast region), and for any information on the RPGA and Living Forgotten Realms.

Once at the con and before the session starts, you'll need to speak to the organisers of the Living Game you want to play, to organise who you'll be playing with, and what game you'll be playing. You can select your games at Warhorn (http://warhorn.net) or on the day at the con. You can find them at the Living Games table in the registration hall. We recommend doing this as soon as you are able to ensure you don't miss out. Contact Chris Hirst at von_hist@yahoo.co.uk if you have any questions.

NEWS FLASH: We will be running 30 minute 'delve' or demo games on top of the modules - details to follow.

RPGA

CORE1-1 Inheritance

When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there.

A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.

SPEC1-1 Shades of the Zhentarim

Zhentil Keep is a city with a storied history, even if most of the tale is not fit for innocent ears. A mission to find the wayward son of a wealthy merchant leads deep into the secrets, deceptions, and brutal power on which the dreaded Zhentarim built their ominous keep.

A Living Forgotten Realms two-round special adventure set in Zhentil Keep for characters levels 1-4.

LURU1-1 Slivers of Eaerlann

Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness.

A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

CORM1-1 The Black Knight of Arabel

Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it's too late?

A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

DALE1-1 The Propect

The Fall of Stars is the most famous adventurers' club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple.

A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

MOON1-1 Nature's Wrath

Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter.

A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

DRAG1-1 Many Hands Make Light Work

Westgate is a dangerous city at any time, but today it's about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and... removals.

A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.

WATE1-1 Heirloom

An old tutor asks the adventurers to recover a stolen family heirloom for a "down-on-their-luck" Waterdhavian noble family.

A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4. August 27, 2008

CORE1-5 Touched by Darkness

Young children do not look at the world the same way as adults. So what to do when a panicked girl tells them she is chased by monsters and needs their protection and those monsters say they are her teachers?

A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.

DRAG1-2 A Thin Gray Line

Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district.

A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7.

CORM1-2 Gangs of Wheloon

A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown's most valuable agents?

A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.

AGLA1-2 At the Foot of the Lighthouse

The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path.

A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.

EAST1-2 Marauder's Spear

Gnolls swarm across the river, over the palisades, and into the dusty streets of a halfling settlement on the edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors cry out for protection from these marauding dogs. Why are the gnolls attacking this backwater in such numbers tonight? Who is the real leader of the pack?

A Living Forgotten Realms adventure set in the East Rift for characters levels 4-7.

CORE1-6 Incident at the Gorge of Gauros

Powerful forces work, for both weal and woe, in the lands surrounding the decimated nation of Thay. Where the forces of good and evil clash great power can be unleashed, drawing those who seek destruction, and those who strive to prevent destruction:

A Living Forgotten Realms adventure set on the border between Rashemen and Thay for characters levels 7-10.

IMPI1-3 Lost Souls

Even in a place like Impiltur not all are corrupt. Some bright souls still strife to help the defenseless and weak, but there is always something dark ready to extinguish what little light remains. Or is there more going on when you hear the screams of terror coming from the shrine of Ilmater and the poorhouse behind?

A Living Forgotten Realms adventure set in the Impiltur for character levels 7-10.

The Delve

A 30 minute demo game for dnd 4th edition.

What's with the scheduling of the Living games?

Living Games tend run a little longer than regular sessions,
Single session LFR games will run at 3.5 hours instead of 3. 9-12.30, 12.30-4, 4-7.30 and 7.30-10.
Double sessions will be 7 hours instead of 6. 9-4, 12.30 - 7.30, 4-11.

  • You have to register online before the Con, or at the registration desk at the Con for either the Living Forgotten Realm Double or Living Arcanis Double to play two games, or Living Forgotten Realms Single or Living Arcanis Single session to play one.
  • Once at the con and before the session starts, you'll need to speak to the organisers of the Living Game you want to play, to organise who you'll be playing with, and what game you'll be playing. You can find them at the Living Games table in the registration hall. We recommend doing this as soon as you are able to ensure you don't miss out.

If you can't organise a game for a session, we'll be happy to organise a refund for you. Just get a Living organiser to sign on your registration sheet and bring it to the registration desk.

Adult Content: PG Characterisation: 3
Genre Knowledge: 2 Rules Knowledge: 2 (D&D 4E)
Seriousness: 3