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Living GreyhawkGreat adventure, exotic lands, ruthless politics, foreboding dungeons, and fantastic escapes. The Greyhawk campaign depicts a magical land at the crossroads of countless possibilities. The Greyhawk's world of Oerth is a place where powerful creatures contest with humanity and other races, where good folk struggle against evil, and Law wrestles with Chaos. Oerth is a world of magic, mystery and the imagination. (more) RTK7-I01 Powerplay In winter months, travel ceases and indoor activities abound. One of the highlights of the calendar is the Needfast Ball, held in Marner. The Ball is not a single event, but a series of parties and political manoeuvres over the week that shapes the financial and military goals of the noble houses over the short summer campaign season. As is usual for the festival week, a grand tourney is also sponsored. Can you influence the houses or maybe win the Tourney of the Alabaster Cup? An interactive adventure for Character Levels 1-9 (APL 2-8)
RTK6-04 Those At Sea Over the years the relationship between Ratik and the Schnai has fluctuated between a chilly peace and open warfare. Lexnol originally brokered the peace, and the Schnai would only deal with him. Since he has been incapacitated no dialogue has been able to take place. But now one Schnai chieftain seems open to dealings with other Ratikans. The negotiations will begin with a journey on the sea...
A one round nautical adventure set in the waters off the
RTK7-01 Thin Air In the shadow of the Rakers strange events are afoot. A whole village has gone missing and no one knows how or why. Can someone get to the bottom of this mystery? A one-round Regional adventure set in the
COR6-18 Storm Ebb A natural disaster has struck the small fishing villages sprinkled along Woolly Bay. Refugees need heroes adept at building as well as battling or else something sinister may chooses to nest in their submerged homes.
A one-round core adventure set in Hardby and its environs
COR6-19 Heir Aberrant "Do not dabble with denizens of forbidden places, lest ye would become one." - Zashnichar A bizarre creature needs help rescuing his master. Not all damsels in distress are as beautiful as the ones in the storybooks but this one may very well give you nightmares! The players of this adventure should be prepared for several unique challenges and puzzles in addition to more typical dangers.
A one-round Core adventure set in the Mistmarsh
COR6-20 Shades of Grey A chance encounter leads to a chance for adventure in a land held in the tight grip of a tyrant. Keep your eyes open; but no matter which way you're looking... it's the wrong way. A one-round core adventure set in the domain of Greyhawk
NMR6-05: Gift of the Tempest Taking shelter from a storm in the village of Haudver, the adventurers awake to find that more than seaweed is being washed ashore by the tide... A one-round Meta-regional adventure set in Ratik for characters level 1-13 (APLs 2-10), Part 1 of Terrors of the Deep. [Not for those with a dislike for the ocean.] Note that NMR6-05 is ill-suited for centaurs, definitely large-sized centaurs Freeforms * Living * Miniatures * Multiforms * Special Events * Tabletops * All Events |