
Convention rules
We ask you to observe the following rules
during the Convention, for safety and sanity:
- NO WEAPONS are to be brought to,
worn or carried at any time during the
convention (including water pistols, real
or replica guns, swords and knives),
unless approved as part of an official
event. Only official event organisers may
provide such replica weapons, and they
must be approved by the Convention
organisers.
- You may not smoke inside any of the
buildings or within 10 metres of an open
doorway.
- You may not bring alcohol onto the site or
bring or use illegal drugs on-site.
- You are not allowed to sleep on the site
(due to Health Regulations).
- Children must be directly supervised by
a responsible adult at all times, both to
ensure their safety and prevent them
from disrupting the enjoyment of other
Convention members.
- If you continually argue with a GM after
a final decision has been made, you may
be disqualified and asked to leave the session
- Every player in a session must be registered
for that session, and have paid the appropriate fee
- Please respect your fellow players'
rights -- don't spoil their fun.
- Please look after the venue (so we can
come back next year). We have only
hired some areas of the school; please
keep out of any others. The areas we
are to use will be well-signed.
- You must wear your registration badge
at all times while on the Convention site.
- If you are more than 15 minutes late for
your session you forfeit that scheduled
session.
- If you miss a scheduled session,
arranging another is at the discretion of
the Event Organiser(s).
- Please turn your mobile phone off
during a session.
If you do not comply with these rules you may
be expelled from the Convention.
Beyond the rules
A fundamental element of Arcanacon is that all
attendees: players, GMs, tournament organisers,
helpers and convention organisers should have an
enjoyable time at the convention.
Everybody who is involved with Arcanacon is
contributing something towards the success of the
convention. Players contribute funds towards the
costs of the convention and their time and energy to
bring an event to life.
Other attendees contribute in kind: by giving up
their own opportunities to play, taking the time to
playtest and learn a tournament scenario (GMs);
by spending weeks/months designing and writing
tournament scenarios, finding and preparing
GMs (Event Writers/Designers); by ensuring the
Canteen and Registration Desk are staffed
(Helpers); by ensuring there are tournaments to
play, trophies to award, a venue to play in,
everything is advertised, etc, etc (Convention
Organisers).
It's important to recognise that everyone
contributes to the successful running of the
convention and that everyone should therefore
enjoy the convention. So please note the following:
- Many problems can be avoided by
communication. If you are going to be late
to a session, PLEASE inform those involved
in that session (GM, other players). There
will be a Noticeboard at the Convention
where you can leave messages; if you're
off-site, you can use the Emergency Phone
Number to let your team/GM know when
you'll be arriving. A little bit of mutual
courtesy goes a long way.
- If you have any problems of any kind,
please talk to the other
players/GM/organisers. Problems are
(sadly) inevitable, but everyone involved will
do their best to fix things up to the
satisfaction of all involved.
- Be on time for your sessions (both players
and GMs!) If you are late you'll hold up
other teams and GMs. Actual playing time
in each three hour block is 2.5 hours and
there are generous breaks between
sessions.
- There is a 15 minute
limit on late starters. Your GM will wait
for you for 15 minutes past the official start
time for the session. If the GM does not
hear from any member of your team, they
may declare the session cancelled.
- Similarly, if your GM does not turn up
within that 15 minutes, or provide some
indication of a revised starting time, you
may claim a tournament fee refund. You
are welcome to arrange another session
(where possible) and discuss your problem
with the tournament and/or convention
organisers.
- Remember that the organisers and GMs
are all volunteers. Most are overworked,
underfed and tired (normal convention
condition, really) and respond well to
courteous, cooperative and fun players. The
reverse also applies. Remember: too little
sleep and too much caffeine does not a
happy gamer make.
- Sometimes a tournament module at the
Convention will not match your
expectations or initial impressions as based
on the Entry Booklet. You can either go
along with the spirit of the game anyway,
or, politely withdraw from the tournament
and (try to) enter another that suits you
better. Similarly, if a GM feels
uncomfortable with your approach to the
module or your expectations of him/her,
they will help you arrange another session
with another GM or recommend that you
withdraw from the tournament.
Above all else, have fun!