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Fee Structure
Use this table to work out your costs:
Notes Concesssion means that you are unemployed, a student or a pensioner. Full-Time GM's are GMs who are running 6 or more sessions of a game. Part-Time GM applies if you help GM any game, but don't GM for the full 6 sessions. We also have a set of special entries for some of the special events. If you are playing any roleplaying games, then the costs for special events are added to the costs for your roleplaying, up to an absolute maximum of $50. For: WarHammer 40K the cost is $25. Clan War the cost is $15. Mythos players can pay $10 for any day, or $25 for the whole weekend. Settlers of Catan, players pay $10 for their sessions, less a $2 refund on the day if they bring along own set. The fees begin with a $5 registration fee. It is waived if you enter before the 22nd of December, 2000. To play one session will cost a normal player $8 and a concession player or Part-time GM $7. For every two sessions you play, the price per session drops by $1. So, for a normal player, one session is $8, two sessions will cost $16, three sessions $23, four session $30 and so on...until you get to your seventh session, where the price for the con is capped at $45. From that point onwards, You Pay No More! If you are a fulltime GM (6 or more sessions) or a writer, then you pay a flat $4 per session, plus the Registration fee if after 22nd December. So the most you will pay as a normal player is $50, and that's only if you enter late, or on the day. At the ConHow will this work at the Con? Just like last year, you will be given a ticket that has your details on it - how many sessions you've paid for, and what sort of entrant you are - and you will be able to easily pay for more sessions or get refunds. We've listened to the feedback about the tickets, and they will be easier to use in 2001 - more details will be available at the Convention. Confused? Feel free to contact the organisers at arcanacon@vurt.net
See also: Tournament Ratings Explained | Entry Form | Schedule | Fee Structure | Science Fiction Theme"As a method of sending a missile to the higher, and even to the highest parts of the earth's atmospheric envelope, Professor Goddard's rocket is a practicable and therefore promising device. It is when one considers the multiple-charge rocket as a traveler to the moon that one begins to doubt ... for after the rocket quits our air and really starts on its journey, its flight would be neither accelerated nor maintained by the explosion of the charges it then might have left. Professor Goddard, with his "chair" in Clark College and countenancing of the Smithsonian Institution, does not know the relation of action to re-action, and of the need to have something better than a vacuum against which to react ... Of course he only seems to lack the knowledge ladled out daily in high schools." New York Times Editorial, 1920 |
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