Arcanacon XXVI

Zombies and Witches
and Dragons, Oh My!

January 25-28, 2008
My mother said I never should Play with the faeries in the wood
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Living Games

What's with the scheduling of Living Greyhawk and Living Arcanis?

Living Games tend run a little longer than regular sessions, so to accommodate this, you have to purchase 2 sessions to play a single Living Game, or 3 sessions if you wish to play two living games.

  • You have to register online before the Con, or at the registration desk at the Con for either the Living Greyhawk Double or Living Arcanis Double to play two games, or Living Greyhawk Single or Living Arcanis Single session to play one.
  • Once at the con and before the session starts, you'll need to speak to the organisers of the Living Game you want to play, to organise who you'll be playing with, and what game you'll be playing. You can find them at the Living Games table in the registration hall. We recommend doing this as soon as you are able to ensure you don't miss out.

If you can't organise a game for a session, we'll be happy to organise a refund for you. Just get a Living organiser to sign on your registration sheet and bring it to the registration desk.

Living Greyhawk

from Greg Jones

COR7-18 Through the Mist

by Sampo Haarlaa

A call for help sends a group of strangers into a trackless swamp to look for a captured child with a familiar name. A one-round Core adventure set in Domain of Greyhawk for characters level 1-11 (APLs 2-8).

COR7-19 Wrath of the Slavelord

by Tim Sech

Thanks to the quick thinking of many adventurers, Greyhawk was warned of the impending doom of Safeton months ago. The Greyhawk Militia sent some 500 hundred men to the walled city in hopes of stopping this supposed new slavelord and it looks like it may have. Nothing unusual has happened since the troops arrived. Could it be the slavelord decided it best not to contend with the might of Greyhawk or was he simply biding his time? A one-round Core adventure set in Safeton for characters level 2-15 (APL 4 to 12). This is the final adventure in the "Slaver" series. It is recommended that you have played COR5-12 Calm Before the Storm and COR7-05 City of Malice before playing this adventure.

COR7-20 Murder in the River Quarter

Mike McKeon and Steve Yee

Tragedy has struck again in the Free City. With Turrosh Mak on the march, half-orcs are distrusted. Unsolved murders abound in the River Quarter, where tensions are strong. Is there a reason to this madness? Is the Maimed God to blame? An investigative one-round Core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8). Half-orc PCs may encounter some difficulty in this adventure.

RTK7-09 Circles

By Bruce Legge

Round and round, spinning in the dark. Many little lights but none of them a spark that can light the way forward or back from whence she came. Who sets the rules and who calls this a game? An investigative one-round regional adventure primarily concerning Clan Ukaloa and Houses Abonhoth and Keth, for characters of level 1-9 (APLs 2-6).

Living Arcanis

Living Arcanis events will run at Arcanacon 2008 - blurbs are coming soon

Adult Content: PG
Characterisation: 3
Genre Knowledge: 2 (Living Greyhawk)
Rules Knowledge: 2 (D&D 3.5)
Seriousness: 3