Writing For Arcanacon

So you want to write for Arcanacon?

Its both easier and harder to write for a Con than you might think. With preparation, most of tasks shouldn't require any last minute panic - all you need is a bit of organisation and to know what needs to be done.

On the other hand, people can easily make things difficult for them themselves and for the Arcanacon organisers. Most of the pitfalls are caused by underestimating the amount of time you need to commit to organising an event for the Convention.

Most of the following mostly applies to tabletop roleplaying events - obviously we're not expecting people to playtest Settlers or run Munchausen for 10 sessions - but the spirit of the requirements can be applied to the other events at the convention too.

What Arc expects from you...

So, what exactly have you committed yourself to if you decide to write? Looking at an ideal universe, you've committed to:

You'll note that most of these commitments are for the lead-in time to the Con, except for running the game itself. Its also our experience that it doesn't work to try and do them all in the morning of the convention either.

What you can expect from Arcanacon as a writer

If you go to all the effort and strain the creativity muscles to do an event for the con, then we will try and help you all that we can to make it as much fun for you to present as it is for people to play.

We will: