Living Greyhawk

Organiser: Colleen Simpson

 

Amidst the Mists and Coldest Forests (COR2-03)

Writer: Dale Friesen

You undertake an expedition into the lands of the Frost Barbarians in order to secure a trade agreement with the Fruzzti. While you dream of coming home richer, the only thing the barren landscape promises is a quick death for the unprepared or the stupid. And that was before the locals began falling prey to the supernatural killer that raids from the mists? Can you save the locals, secure the lucrative trade agreement, and make it home alive? An adventure for characters levels 1-8.

Anyone got cold feet?

Birthday Bash (COR2-04)

Writer: Kevin Freeman

Chosen especially for Arc's birthday celebrations, this one's a surprise. So come along, join the fun, bring your songs, and swords and spells.

And let's get down and party!

Dark Waves (PER)

Writer: Bruce Paris

Somebody has opened up an unholy trade route through the Sepia Uplands and into Traft City. Trinkets, cursed and tainted, are being shipped to the four corners of The Flanaess. Soon, priests of many faiths will come to doubt their gods; and all will find salvation in the arms ... of Iuz. A blood-curdling Living Greyhawk scenario written for APLs 2, 4, 6, and 8.

System: Dungeons & Dragons D20 (Living Greyhawk Creation rules apply)
Sessions: Single Session
Further Information: http://www.wizards.com/rpga
Team/Individual Entry: Participants may enter as teams or individuals, but teams with less than six members must be prepared to accept the addition of individuals into a session where the player total is less than six in that session.
Preparation: All players must arrive at the session with a character generated according to the relevant RPGA system. Character generation may be undertaken at the convention prior to the session. If you would like a character generated for you, you must contact the organiser by January 15th, 2003, or be prepared to accept a randomly selected pre-generated character at the convention.
Adult Content   PG Characterisation   4
Rules Knowledge   2-3 Seriousness   2-3